Competition Productivity
Erik on Jul 20th 2006
As usual, stupid fast game development has been on my mind, so I’m going to write some of my thoughts on the topic.
Most people are quite impressed when they see what can be done in a 48 hour game programming competition. I’ve heard programmers look at competition results as say “Wow, that would take me a month.” They are correct, it would take them a month. But that isn’t because they are bad programmers, it’s because they aren’t working in the competition environment.
To better understand where I’m coming from, read this blog post about 24 hour game development sprints.
this is 100% being in the zone, where each hour spent in one of these jams is worth perhaps 10 or more hours at work in your usual environment.
I think this is very true. The right environment can give you a massive productivity boost. Here is a off-the-top-of-my-head list of reasons why the ld48 makes for such a high level of productivity:
- Super tight deadline
- Procrastination is not an option.
- You can live off of pizza, avoid chores, and sacrifice sleep because you will return to normal life after 48 hours.
- You don’t have time to second guess your decisions.
- You don’t have time for perfectionism.
- You will see results quickly.
- It’s a competition
- Competitive pressure can spur you on.
- Working along side a group dedicated to similar goals is inspiring. (Together via IRC if not shoulder to shoulder)
- It’s yours and yours alone
- You don’t have to convince anyone that it’s a good idea
- You don’t have to communicate or coordinate with anyone.
- You only have yourself to blame if it sucks.
- You’ve committed a weekend to the project, so even if it gets tough, you might as well see it through.
- No one is paying you to do it. You do it because you want to, not because you have to.
Now if only I had a way to get this level of productivity in my day to day life.
Filed in General, Programing | One response so far