Obligatory update
Erik on Apr 11th 2006
Another game programing competition has come and gone. This time it was PyWeek. Make a game in a week using python, with no limits on team size. A fun experience, but wow, doing “crunch mode” game programming for a week is not easy. It was excellent to have a wide range of people involved with the project, and it lead to things like good art, and more than one level.
If you want to give it a try, it’s a big download:
- Source: steamrollers-bugfix.zip
- Mac (Tiger Only): steamrollers-bugfix.dmg.gz
- Windows: steamrollerswin32-bugfix.zip
Also, take a look at the SnV entry page.
I’m quite happy with what we produced, but there are a bunch of quality improvements that I would like to get to now that we are outside of the one week timeframe. As always, finishing something is surprisingly hard. Especially without the pressure of a deadline.
I have a renewed interest in my last ld48 game. Hopefully I’ll find the time to put some work into it soon.
On an unrelated topic Jay and I had a discussion of the relative merits of different keyboards as weapons. He tells me that his generic plastic 105-key is the ultimate in keyboard weaponry. Silly boy. A quick blow to the head from a Model M would teach him the error of his ways.
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